![]() It's too small so train blocks on it's own tail. You didn't make a roundabout, you made a small circle intersection design that is very flawed. So-called "modern" roundabouts require entering traffic to give way to traffic already in the circle and Roundabout problem factorio.jpg (136.79 KiB) Viewed 24414 timesĪ roundabout is a type of circular intersection or junction in which road traffic flows almost continuously in one direction around a central island. Does anybody know why or has a solution? Preferably without changing the design too much if possible. The one to the top is hidden by the train.ĩ9.99% of the times the design works, just once every few hours a train gets stuck. There are 4 rail chain signals: top, bottom, left and right. So I do not think that a problem lies there. The bottom track is straight for some time with normal signals spaced evenly. Instead the train stays in the roundabout and gets stuck because it's too long to fit completely. In this game I have no seen a strange occurence:Ī train is coming from the right (blue arrow) into the roundabout and is supposed to leave the roundabout at the bottom exit (red arrow). They worked quite well for me and I have not had a single problem in the past. In previous games I have been using roundabouts extensively. For a higher throughput for my bot-base I now use six wagons. In the past I have either used a 1-2 or 1-4 design. In a new game I designed the network with double-headed trains with 4 wagons. I've been using trains in Factorio for some time now and have had not problems yet.
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